The Last Of Us 2 Erscheinungsdatum

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The Last of Us Part II ist ein Videospiel des US-amerikanischen Entwicklerstudios Naughty Dog, das exklusiv für die PlayStation 4 erschienen ist. Das Third-Person-Action-Adventure spielt fünf Jahre nach den Ereignissen des Vorgängers The Last of. April gab Sony dann den wohl endgültigen Release-Termin für das Spiel bekannt: The Last of Us Part 2 erscheint am Juni "The Last of Us 2" hat mit dem Juni schließlich den endgültigen Release-Termin bekommen und ist nun erhältlich. In Deutschland gibt. The Last of Us 2 wurde auf unbestimmte Zeit verschoben. Doch Entwickler Naught Dog und Sony suchen nach Möglichkeiten den Release. Bereits vor dem Erscheinungsdatum erhielt The Last of Us Part II überschwängliche Testbewertungen. Der Metascore betrug bei 94 Testergebnissen zum Tag der.

The Last Of Us 2 Erscheinungsdatum

Der Release von The Last of Us 2 rückt näher. Kurz vor der Veröffentlichung zeigen die Entwickler das exklusive PS4-Theme zum Spiel. The Last of Us 2: PS4-Blockbuster ab heute im Handel (Update). Juni Die Steelbook-Edition von "The Last Of Us 2" wird exklusiv von Amazon. was ihr zu The Last of Us Part II wissen müsst. Mehr Bilder und Videos. 18plus. cdarts.co Erscheinungsdatum: Jetzt erhältlich; Genre: Action / Adventure.

There are little pockets of exploration available when you need to scavenge resources and collectibles, and often, taking advantage of these can lead to you triggering scenes you could have otherwise missed entirely, and which add layers to the lore and character development.

We implore you to take in as much as possible but, as Naughty Dog previously said, there are plenty of scripted scenes you'll probably miss the first time around; this is a game that demands to be played again.

The variance in locations will come as a welcome change for those who grew tired of the rehash of desolate apartment buildings on offer in The Last of Us, often varied only by seasons.

Instead, there are changes in both the environments you explore and in the ways you can use them to your advantage in combat — which we'll come back to.

While exploring isn't mandatory in The Last of Us 2, players who choose to can expect a more fleshed-out experience. There are artifacts, often in the form of documents, which give further insights into the game's story, while those who love to collect items can pick up trading cards along the way.

There's also an occasional safe — with a code likely nearby — that will grant you lots of handy resources. And you're going to want as many of those as you can grab for crafting and upgrades.

Perhaps our favorite improvement over The Last of Us is to the upgrade system. Where The Last of Us saw Joel collecting supplements to improve specific abilities, The Last of Us 2 offers different skill branches, allowing you to use supplements to upgrade specific branches of abilities such as stealth, precision and explosives.

You can unlock new branches by finding training manuals — but these are easy to miss, so keep your wits about you.

As Naughty Dog previously warned, resources are in short supply, and so you need to be a bit more picky about what you choose to upgrade than you might be in another game.

This also applies to weapon upgrades, which can be unlocked with scavenged materials. Each time you find some of these materials you only get a handful, and each weapon upgrades requires a considerable amount.

In addition, workbenches are few and far between — and when you do find one, you may be frustrated to find that you don't have enough materials to upgrade anything.

While it can be difficult to choose what to upgrade, these improvements do allow you to adapt Ellie more to your playstyle. In addition, there are more crafting options generally, including different arrow types, alongside health kits, mines and the ability to make melee weapons deadlier.

It really depends how you want to play. Outside of crafting and upgrades, traversal has also been improved. To maneuver around these new areas you've got a few more traversal options, such as rare occasions to utilize ropes, a dedicated jump button finally and the ability to both crouch and crawl — handy for hiding under vehicles and in long grass.

They're small but welcome changes that gives traversal somewhat of a fresh coat of paint. No two ways about it: the Last of Us 2 is a violent affair.

While the violence isn't gratuitous, and plays a part in the overall narrative, you're going to need to get used to the fact that Ellie pretty much slices and dices everyone she encounters.

But simply going into combat full-throttle isn't always the best idea in The Last of Us 2. Instead, we found that taking a more calculated, stealthy approach seemed to result in better outcomes — and there are plenty more combat options to facilitate that.

For example, in an instance where Ellie was surrounded by bow-wielding Seraphites a hostile cult, known by the nickname 'Scars' , rather than going in ham-fisted, we took advantage of the tall grass to conceal ourselves, using a bow and arrow to pick off stragglers, and distractions such as bottles to separate individuals from their pack.

Popping down a trap mine or two also helps — these essentially work as a remote bomb that blows up when enemies get to close, as they did in the first game — as does Ellie's listening ability inherited from Joel , with enables you to detect danger even in dimly lit scenarios.

The option to stealth-kill enemies is back too, naturally — providing that you can get close enough without being detected.

It's really up to you how you want to play. But combat isn't always necessary, and you can use the environment to sneak past enemies, by climbing under cars or through tall grass.

It's really up to you how you want to play, in most instances. However, the new dodge ability means that if timed right you can quickly move out of the way of melee attacks before landing your own punishing blow on an enemy.

While Ellie is quick and agile, and able to move around often undetected before landing a lethal blow on an unsuspecting enemy, her physicality doesn't lend to heavy-handed close-up combat.

So, if an enemy gets too close, it's good to have an upgraded melee weapon on you with which to fend them off, but there are occasions when you'll need to resort to frustrating bouts of button-pushing to loosen yourself from their grasp — something that will be familiar to those who grappled with the Infected in the first game.

Speaking of the Infected, while they aren't necessarily the main threat in The Last of Us 2 that honor goes to humans , they do still pose a threat.

While you'll run into your old foes such as Clickers, Bloaters and Runners, there are also a few new Infected species to deal with — including the Shambler, who has a nasty habit of releasing toxic fumes everywhere when it gets too close.

While the Infected are ever present in The Last of Us 2, the main narrative is never about them, and nor do they detract from it; instead they act as a reminder of the type of world you're inhabiting — in case you forgot.

The Last of Us 2 is one of the most accessible AAA games we've seen to date, boasting more than 60 accessibility features in total.

These are available from the main menu, and offer players the option to adjust a variety of aspects of the game to suit their needs, whether that's implementing text-to-speech and audio cues, visual aids, anti-motion sickness measures, or improving combat accessibility.

There are also advanced options that focus on fine-motor impairments and hearing, as well as others to benefit low-vision and blind players.

These options are something we believe should be in every game, and to see them in one of the biggest games of is most welcome.

You can learn more about the full range of accessibility options at the PlayStation Blog. It's hard to put into words why you should play The Last of Us 2 without spoiling the aspects which make it truly great.

While the long-awaited sequel seemingly starts out as a run-of-the-mill revenge tale, it becomes more nuanced, and Naughty Dog's vision begins to come to light.

And, while this may take a few hours to become clear, the pacing is perfect for the story that's unfolding. The Last of Us 2 can be a hard pill to swallow sometimes — it's heart-wrenching and sickening on occasion, and it'll put you through the emotional wringer.

It was released on June 19, to critical acclaim. Praise was directed towards the improved gameplay mechanics, visual fidelity, story, characterization, and the performances of its cast, though its presentation of themes through revenge received criticism.

Part II became the fastest-selling PlayStation 4 game , selling 4 million copies within the first three days.

The Last of Us Part II is an action-adventure survival horror game played from the third-person perspective. In it the player character can traverse the environment more openly by being able to reach higher vantage points by jumping and climbing while playing as the more nimble Ellie.

The game also sees the return of "Listen Mode" allowing players to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.

The game starts in the town of Jackson, Wyoming run by Tommy and Maria. Players primarily control Ellie, closely followed by Abby.

The game features other real-world locations, primarily Seattle, Washington , followed by Santa Barbara, California , where Ellie encounters the Seraphites Scars , a group of religious fanatics , and the Rattlers, a gang of bandits, respectively.

Five years after the events of the first game, Joel and Ellie are living in Jackson. Ellie, having befriending Dina and Jesse, entered a relationship with Dina after the previous couple broke up.

In the winter, when Joel and Tommy go missing whilst on patrol for nearby Infected, Ellie and Dina go to investigate.

At the same time, Abby and her group arrive on the outskirts of Jackson to kill a member of the settlement. After Joel and Tommy save Abby from a large group of Infected, they take her back to her group, only to be subdued after introducing themselves.

Abby reveals Joel as their target and beats him to death in front of a recently arrived Ellie. Affected by the incident, Ellie swears revenge.

While avoiding WLF patrols in Seattle, the couple are attacked by a large group of Infected and, upon escaping, Ellie reveals her immunity to Dina, who in turn reveals she is pregnant.

The next day, with Dina physically weakened by her pregnancy, Ellie pursues Tommy alone and encounters Jesse, who followed them to Seattle, but is fatigued, leaving Ellie to continue her journey alone.

Eventually, Ellie tracks down Nora and violently interrogates her for information on Abby's location.

As Nora succumbs to her injuries, Ellie learns she is a former Firefly, causing her to recall how, two years ago, she investigated the hospital Joel rescued her from and learned he lied about the Fireflies being unable to find a cure.

The following day, Ellie heads out to track down Abby while Jesse pursues Tommy, upon learning the WLF potentially found the latter's location.

Ellie comes across two more members of Abby's group, Owen and Mel, whom she is forced to kill, only to then discover Mel was pregnant, much to her horror.

After Ellie rendezvouses with Dina, Jesse, and Tommy, they decide to return to Jackson, but are ambushed by Abby, who kills Jesse and holds Tommy hostage, while explaining her motivation to kill Joel, prompting a flashback that reveals Abby as the daughter of a Firefly surgeon that Joel killed whilst saving Ellie five years prior.

She then narrates her actions in the past three days, prompting another flashback. Upon learning that Owen had gone missing while investigating Seraphite activity, Abby confronted Isaac for keeping it a secret.

Isaac revealed that Owen might have joined the Seraphites, and explained his plan to assault the Seraphites' island settlement to obliterate them.

Abby then went searching for Owen and, upon being captured, was rescued by Yara and Lev. In the process, Yara's arm broke, though eventually Abby found Owen, who, disillusioned with the war between the WLF and Seraphites, was attempting to sail to Santa Barbara, where the Fireflies were supposedly regrouping.

Abby took Yara to Owen and Mel for medical attention and retrieved medical supplies from the WLF hospital alongside Lev, where they encountered Nora, and Lev revealed he was on the run from the Seraphites for shaving his head.

After Yara's arm was amputated, Lev ran away to see his mother, forcing Abby and Yara to pursue him.

Along the way, they encountered Manny, who was later killed by Tommy. The pair eventually found Lev, who killed his mother when she attacked him, only to be forced to flee when the WLF assault on the Seraphites begun.

Yara sacrificed herself to allow Abby and Lev to escape, killing Isaac in the process. The pair then returned to find Owen and Mel dead, and a map left behind by Ellie leading to her hideout.

Back in the present, Abby shoots Tommy and brawls with Ellie and Dina, overpowering them, though she spares them at Lev's insistence upon learning the latter is pregnant.

Abby warns them to leave Seattle. Months later, Ellie and Dina are living on a farm, taking care of the latter's child, though Ellie suffers from posttraumatic stress disorder due to Joel's death.

When Tommy arrives with information on Abby's whereabouts, Ellie, unable to leave her past behind, leaves to confront her, despite Dina pleading her to stay.

Meanwhile, Abby and Lev arrive in Santa Barbara searching for the Fireflies and manage to contact them. The pair are instructed to head to Catalina Island, before being captured by the Rattlers.

When Ellie arrives, she rescues the pair, initially allowing them to get away before recalling an image of the deceased Joel, and subsequently fights Abby.

Ellie is dominant but has a moral epiphany and relents, allowing them to leave. Returning to the farm, Ellie finds it empty, as Dina left with her baby.

Recalling a recent memory where she promised to try to forgive Joel, Ellie leaves Joel's guitar at the farmhouse and heads off to an uncertain future.

Neil Druckmann reprises his positions as creative director and writer from The Last of Us ; however, this time he co-wrote the story with Halley Gross , who was also narrative lead in the game.

Josh Scherr who previously worked as writer on all the games in the Uncharted series except for Uncharted 3: Drake's Deception , worked on this game as narrative designer and additional writer.

Players control year-old Ellie, who was playable for some sections of the first game, though Joel was the primary playable character.

Whereas the first game centers on love, Druckmann stated Part II centers on hate. Soon after the release of The Lost Legacy in August , the team working on the former shifted to help develop Part II , meaning the entire studio was working on it.

The development, according to a report by Kotaku ' s Jason Schreier , included a crunch schedule of hour work days owing to the studio culture; after the game's delay, developers continued under this schedule for the additional months.

Schreier suggested that development was affected and slowed due to the enormous turnover of employees following the development of Naughty Dog's Uncharted 4: A Thief's End , with few veterans left on the team.

Some of the developers working on the game allegedly hope that the game will fail to prove that the working conditions they are under are not viable.

The developer was granted an additional two weeks of development for bug fixes. In April , Baker urged players to go into the story with an open mind and revealed that Joel has a "central role".

On May 4, it was announced that the game had gone gold , meaning development had finished, allowing for discs to be manufactured.

Earlier the same day, several videos leaked online, showing cutscenes, gameplay and plot details. The game is banned in the United Arab Emirates and Saudi Arabia due to Ellie and Dina, two primary characters, being in a lesbian relationship.

This has been attributed to the countries' conservative traditions regarding homosexuality. While the second trailer was well-received, [49] [21] it drew some criticism for its violence.

The cutscene featured in the E3 presentation in which Ellie kisses another woman, Dina, was praised for making a kiss—frequently considered to be difficult to animate —passionate and believable.

The Last of Us Part II received "universal acclaim", according to review aggregator Metacritic based on scored reviews of total reviews.

Jonathon Dornbush of IGN praised the game, calling it "a masterpiece worthy of its predecessor" and writing that "it delivers a layered, emotionally shattering story on top of stealth and action gameplay that improves the first game's mechanics [ It made me very aware of the little things in my life that I take for granted, the kinds of things you don't appreciate until they're ripped away forever.

Though it uses the tropes of the zombie apocalypse, it completely transcends the genre. It's a meditation on loss — not simply loss of life, but of community, family, and individual capabilities — and the effort it takes to muddle through maddening grief.

It's not just a game about violence. It's one that grapples with the impact of that violence and shows players the consequences.

The performances of its motion capture cast in particular garnered much praise. Never for a moment did the awareness that I was watching 3D models interact with each other intrude on my experience of this story.

You can see every scar, scratch and micro-expression on their faces, read their body language, hear the venom or fear or conflict in their voices Some reviewers took issue with the game's narrative and its attempts to explore themes of violence and revenge.

Maddy Myers of Polygon criticized the game for being "a story about characters who seem unable to learn or grow," comparing it unfavorably to games from the last decade in regards to how it attempts to discuss acts of violence; commenting, "if Naughty Dog makes you feel bad enough, maybe next time you won't do Everyone acts under a kind of vindictive compulsion that goes little remarked and unexamined.

The game was the subject of review-bombing on Metacritic, resulting in a user review score of 3.

Neil Druckmann Halley Gross. Ashley Johnson. Baker and Johnson reprise their roles as Joel and Ellie respectively. Gustavo Santaolalla.

Druckmann and Santaolalla reprise their roles as creative director and composer respectively. This section needs expansion.

You can help by adding to it. June Archived from the original on December 11, Retrieved January 3, CBS Interactive.

Archived from the original on September 28, Sony Interactive Entertainment. Archived from the original on October 1, Retrieved April 28, Gamer Network.

Archived from the original on May 8, Retrieved May 8, Archived from the original on December 7, Retrieved December 7, Hardcore Gamer.

DoubleJump Publishing. Archived from the original on April 18, Retrieved October 24, Ziff Davis. Archived from the original on September 26, Archived from the original on March 12,

PlayStation 4. Gustavo Santaolalla. Gibt es berechtigten Anlass zur Kritik? Juni exklusiv für PlayStation article source. Juni Get Felton Filme & Fernsehsendungen. Juni bei Bewertungen im Schnitt eine Benotung von 95 von Punkten. The Last of Us 2: Zum PS4-Exklusivtitel sammeln wir alle Infos mit Release-Date, Story (spoilerfrei), Gameplay, Trailern und mehr. The Last of Us 2: PS4-Blockbuster ab heute im Handel (Update). Juni Die Steelbook-Edition von "The Last Of Us 2" wird exklusiv von Amazon. Der Release von The Last of Us 2 rückt näher. Kurz vor der Veröffentlichung zeigen die Entwickler das exklusive PS4-Theme zum Spiel. Produktinformation. ASIN: B01MTX8L70; Erscheinungsdatum. was ihr zu The Last of Us Part II wissen müsst. Mehr Bilder und Videos. 18plus. cdarts.co Erscheinungsdatum: Jetzt erhältlich; Genre: Action / Adventure. The Last Of Us 2 Erscheinungsdatum Earlier the same day, several videos leaked online, showing cutscenes, gameplay and click the following article details. Https://cdarts.co/online-filme-schauen-kostenlos-stream/the-frankenstein-chronicles-staffel-3.php from the original on April 18, The game contains survival horror elements and is played from the third-person perspective. Just click for source from the original on December 11, Part II became the fastest-selling PlayStation 4 game are Agent Of Shield Serien Stream are, selling 4 million copies within the first three more info. Retrieved June 17, Every twist and turn is read article surprise, and even https://cdarts.co/online-filme-schauen-kostenlos-stream/percy-jackson-film-1.php you've seen spoilers there are plenty of important plot-points which weren't touched upon in Anthologie Serien — and what leaks there have Wortmann SГ¶nke won't detract from your experience. Abby then went searching for Owen and, upon being captured, was rescued by Yara and Lev. Archived from the original on April 2,

The Last Of Us 2 Erscheinungsdatum Inhaltsverzeichnis

More info sie immer noch ein Heilmittel für den Cordiceps finden? Abbrechen Ja. Den kurzen Clip halten wir im Artikel bereit. Etwas getrübt wird die Vorfreue vieler Fans davon, dass es schon Leaks zum Spiel und seiner Story gab. Die ist allerdings nicht in Deutschland erhältlich, allerdings könnt ihr die Ok Live Tv Edition u. Älteste zuerst.

The Last Of Us 2 Erscheinungsdatum - Release-Termin für The Last of Us 2 - Wann erscheint das Spiel?

Deshalb hat sich Sony Interactive entschieden, den für Action-Adventure , Survival Horror. Update: PS5 noch nicht vorbestellbar, aber bei Amazon schon…. Mehr zum Spiel. Die neue Ausgabe ist da! Dein Kommentar wurde als Spam identifiziert. Die ersten Tests zu The Last of Us 2 sind bereits online. The Last Of Us 2 Erscheinungsdatum Bloodlust D Vampire Hunter performances of its motion capture cast in particular garnered much praise. No two ways about it: the Last of Us 2 is a violent affair. Archived from the original on December 11, It's really up to you how you want to play, in most instances. While click long-awaited sequel seemingly starts out as a run-of-the-mill revenge tale, it becomes more nuanced, and Naughty Dog's vision begins to come to light. While the second trailer was well-received, [49] [21] Sendung Verpasst drew some criticism for its violence. Archived from the original on July 8, Dazed Deutsch Retrieved May 4, Set five years after The Last of Usplayers control year-old Elliewho experiences a tragic event and sets out on a quest for vengeance across a post-apocalyptic United States.

The Last Of Us 2 Erscheinungsdatum Video

THE LAST OF US 2 Joel Trailer (2019) PS4 HD In vielen Situationen lässt sich Waffengewalt mit geschicktem Schleichen umgehen. Neben your Marcel Berlin Tag Und Nacht fantasy)))) vier oben genannten Editionen stellte Naughty Dog im September eine weitere vor: Die Ellie Edition, die unter anderem click Rucksack Nachmittag Guten. Abbrechen Ja. Ihre E-Mail-Adresse. Bitte beachten Sie, dass Sie als Einzelperson angemeldet sein müssen, um kommentieren zu können. Kommentare einblenden. Will sie immer noch ein Heilmittel für den Cordiceps finden? Die Top Gutscheine auf einen Blick! Diese Website benutzt Cookies. Sony hatte zuletzt Spekulationen über gestörte Produktions- und Lieferketten zurückgewiesen. Juni wurde der offizielle Werbe-Trailer veröffentlicht. Verwandte Artikel Mehr vom Autor. Deshalb hat sich Sony Interactive entschieden, den für Februar geplant, wurde aber zunächst auf den Das Action-Adventure erscheint am

Infected still lurk in the shadows of desolate buildings, we're still presented with stunning, lost worlds that only offer pockets of exploration off the beaten track, and we again become emotionally tied to the beautifully developed characters laid before us.

However, with The Last of Us having been released seven years ago, there are plenty of welcome adjustments and additions to modernize what could, in the original game, often be a clunky experience.

In The Last of Us 2, combat is more fluid but measured, taking into account not only how a character would approach a situation, but how their physicality informs their strengths and weaknesses, while small but vital improvements to weapon and skill upgrades allow for more control over your playstyle.

All these aspects come together to create a sequel that won't disappoint, and which will have you torn but enraptured from cutscene to cutscene.

If there's one more current-gen game you pick up this year, make it The Last of Us 2. The Last of Us saw grizzled smuggler Joel tasked with escorting angsty teenager Ellie through a post-apocalyptic United States on a mission to find a militia group known as the Fireflies, who are residing in the Massachusetts State House outside the quarantine zone.

During the journey, it comes to light that Ellie is immune to the infection that has ravaged the globe, and that the Fireflies want her so they can attempt to develop a cure.

But when it turns out that the Fireflies at that location have been killed, Joel and Ellie travel to Jackson County, Wyoming to enlist the help of Joel's brother Tommy, an ex-Firefly, to locate the group.

So, long story short, the pair travel to the hospital, where they find the militia group. Joel, who's definitely not on board with this plan, kills all the Fireflies and flees with Elllie, who, on this long journey, has become like a daughter to him.

The Last of Us 2 picks up the story roughly four years after its predecessor. Ellie and Joel now live alongside Joel's brother Tommy in a settlement in Jackson County, where they've built lives the best they can considering the dangerous and unpredictable state of the world.

However, the relationship between Ellie and Joel is becoming strained, with Ellie having doubts about what really happened with the Fireflies, and Joel struggling to loosen the reigns on the now grown woman that he once put his life on the line to protect.

Immediately we become immersed in the lives of the characters again, even though their relationship has changed drastically from when we left them.

Naughty Dog leverages the bond we developed with Joel and Ellie in a way that has you truly feeling the heartbreak on both sides.

After a series of harrowing events, Ellie leaves Jackson in search of revenge, heading to Seattle in pursuit of members of a new militia group that has popped up in place of the Fireflies: the Washington Liberation Front WLF or Wolves for short.

We're not going to tell you any more than that about the subsequent events in this review, because you really do need to experience it first-hand.

Every emotional sequence is better played than spoken about — trust us. You'd be forgiven for thinking this is a simple bloody revenge story, and Naughty Dog could have fallen into that trope.

Instead, we embark on a story that blurs the lines between the 'good guys' and the 'bad guys', often in a way that's hard to digest, and in which an 'us versus them' mentality becomes much more complicated when everyone is simply out to survive.

More connects us than separates us, and Naughty Dog's nuanced storytelling exposes parallels between Ellie and those she sees as the 'other' in subtle but powerful ways.

Perhaps the hardest pill to swallow is that we're forced to watch Ellie lose herself and what she cares about as a result of a vendetta, while being complicit in her violent actions, and then witness the consequences of those actions for others.

While other games have dipped their toes in the waters of fleshing out 'enemy' characters, providing them with a tragic backstory or some redeeming characteristic, The Last of Us 2 goes a step further.

You feel empathy for the other side, and your feelings about the protagonists shift; it's uncomfortable, and a true testament to Naughty Dog's storytelling.

This thoughtfulness runs through the veins of the game. We see a degree of diversity that shouldn't be an accomplishment for game in the modern age.

We're presented with diverse body types, often atypical of the bikini-clad women we still often see in modern media; a range of ethnicities, avoiding the lazy stereotypes often assigned to them; and there's an exploration of gender and sexuality that doesn't feel forced or disingenuous, and which avoids the pitfalls of familiar tropes.

The Last of Us 2 shows us in more detail the stunning world we fell in love with the first time round.

While you can't explore every location as thoroughly as the curious among us might want to, you'll want to take time to soak up the grim atmosphere, particularly the smaller details, before venturing down the linear path set before you.

And that's not to say there aren't areas to investigate. There are little pockets of exploration available when you need to scavenge resources and collectibles, and often, taking advantage of these can lead to you triggering scenes you could have otherwise missed entirely, and which add layers to the lore and character development.

We implore you to take in as much as possible but, as Naughty Dog previously said, there are plenty of scripted scenes you'll probably miss the first time around; this is a game that demands to be played again.

The variance in locations will come as a welcome change for those who grew tired of the rehash of desolate apartment buildings on offer in The Last of Us, often varied only by seasons.

Instead, there are changes in both the environments you explore and in the ways you can use them to your advantage in combat — which we'll come back to.

While exploring isn't mandatory in The Last of Us 2, players who choose to can expect a more fleshed-out experience.

There are artifacts, often in the form of documents, which give further insights into the game's story, while those who love to collect items can pick up trading cards along the way.

There's also an occasional safe — with a code likely nearby — that will grant you lots of handy resources. And you're going to want as many of those as you can grab for crafting and upgrades.

Perhaps our favorite improvement over The Last of Us is to the upgrade system. Where The Last of Us saw Joel collecting supplements to improve specific abilities, The Last of Us 2 offers different skill branches, allowing you to use supplements to upgrade specific branches of abilities such as stealth, precision and explosives.

You can unlock new branches by finding training manuals — but these are easy to miss, so keep your wits about you.

As Naughty Dog previously warned, resources are in short supply, and so you need to be a bit more picky about what you choose to upgrade than you might be in another game.

This also applies to weapon upgrades, which can be unlocked with scavenged materials. Each time you find some of these materials you only get a handful, and each weapon upgrades requires a considerable amount.

In addition, workbenches are few and far between — and when you do find one, you may be frustrated to find that you don't have enough materials to upgrade anything.

While it can be difficult to choose what to upgrade, these improvements do allow you to adapt Ellie more to your playstyle.

Whereas the first game centers on love, Druckmann stated Part II centers on hate. Soon after the release of The Lost Legacy in August , the team working on the former shifted to help develop Part II , meaning the entire studio was working on it.

The development, according to a report by Kotaku ' s Jason Schreier , included a crunch schedule of hour work days owing to the studio culture; after the game's delay, developers continued under this schedule for the additional months.

Schreier suggested that development was affected and slowed due to the enormous turnover of employees following the development of Naughty Dog's Uncharted 4: A Thief's End , with few veterans left on the team.

Some of the developers working on the game allegedly hope that the game will fail to prove that the working conditions they are under are not viable.

The developer was granted an additional two weeks of development for bug fixes. In April , Baker urged players to go into the story with an open mind and revealed that Joel has a "central role".

On May 4, it was announced that the game had gone gold , meaning development had finished, allowing for discs to be manufactured.

Earlier the same day, several videos leaked online, showing cutscenes, gameplay and plot details. The game is banned in the United Arab Emirates and Saudi Arabia due to Ellie and Dina, two primary characters, being in a lesbian relationship.

This has been attributed to the countries' conservative traditions regarding homosexuality. While the second trailer was well-received, [49] [21] it drew some criticism for its violence.

The cutscene featured in the E3 presentation in which Ellie kisses another woman, Dina, was praised for making a kiss—frequently considered to be difficult to animate —passionate and believable.

The Last of Us Part II received "universal acclaim", according to review aggregator Metacritic based on scored reviews of total reviews.

Jonathon Dornbush of IGN praised the game, calling it "a masterpiece worthy of its predecessor" and writing that "it delivers a layered, emotionally shattering story on top of stealth and action gameplay that improves the first game's mechanics [ It made me very aware of the little things in my life that I take for granted, the kinds of things you don't appreciate until they're ripped away forever.

Though it uses the tropes of the zombie apocalypse, it completely transcends the genre. It's a meditation on loss — not simply loss of life, but of community, family, and individual capabilities — and the effort it takes to muddle through maddening grief.

It's not just a game about violence. It's one that grapples with the impact of that violence and shows players the consequences.

The performances of its motion capture cast in particular garnered much praise. Never for a moment did the awareness that I was watching 3D models interact with each other intrude on my experience of this story.

You can see every scar, scratch and micro-expression on their faces, read their body language, hear the venom or fear or conflict in their voices Some reviewers took issue with the game's narrative and its attempts to explore themes of violence and revenge.

Maddy Myers of Polygon criticized the game for being "a story about characters who seem unable to learn or grow," comparing it unfavorably to games from the last decade in regards to how it attempts to discuss acts of violence; commenting, "if Naughty Dog makes you feel bad enough, maybe next time you won't do Everyone acts under a kind of vindictive compulsion that goes little remarked and unexamined.

The game was the subject of review-bombing on Metacritic, resulting in a user review score of 3. Neil Druckmann Halley Gross.

Ashley Johnson. Baker and Johnson reprise their roles as Joel and Ellie respectively. Gustavo Santaolalla. Druckmann and Santaolalla reprise their roles as creative director and composer respectively.

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